![]() I get that they were trying to go for the same feel that touch controls might offer, but this is a console game. Many of those buttons go unused, and yet, two critical controls get mapped to the same button. There are 17 buttons on a DualShock 4 that could possibly have controls mapped to them. Erecting a complex structure takes a lot of time, with moving critical points mapped to holding down X, and building new objects mapped to tapping X. It’s something that strikes me as far easier with a touch screen, or even a mouse and keyboard, but it seems like few considerations were made for the controller. Tedium of Construction Workīuilding ramps and bridges with a controller is tedious work. The dump truck was a bit heavier and longer but it didn’t ever require radically different ways of thinking about the puzzles. Two different vehicles will test players, but neither felt all that different from the other. ![]() None of the requirements ever get too difficult to handle, though there are collectible golden bolts in almost every level that provide some modicum of additional challenge. The task is often just to reach the checkered flag at the finish line, though occasionally you’ll be required to do a flip or collect some floating stars in order to pass the level. Watching a dump truck do four full flips through the air after driving over a precariously built ramp is addicting, but it’s better served as a mobile title. There’s a visceral satisfaction to physics-based games. ![]() There’s a visceral satisfaction to physics-based games. Watching a dump truck do four full flips through the air after driving over a precariously built ramp is addicting, but it’s better served as a mobile title. Instead of building simple bridges, you’ll be constructing ramps to jump two vehicles–a tow truck and a dump truck–with increasing limitations and difficulty in each subsequent level. The UI, graphics, and even levels are virtually unchanged from the freemium version you can get on mobile. Take a look at the original iOS release trailer and you’ll see an identical game to the version released three years later on PS4. One might think that in the three years since its iOS release, Headup Games might have done a little work to improve the mobile version for consoles. Finally, in 2018, we got the PS4 version of the game. Why the history lesson? Bridge Constructor Stunts was the fourth game in the series, first released for iOS, then Android in 2015, it was followed by staggered PC and Xbox One releases in 2016.
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